Lonely Mountains Downhill is coming to Switch, PS4 and Xbox One

Earlier today in a message to backers from their Kickstarter, Megagon Industries the team behind Lonely Mountains: Downhill, a minimalist third person downhill mountain bike game confirmed it’s coming to consoles alongside it rolling onto the PC.

It will launch on the Playstation 4, Nintendo Switch and the Xbox One. You can see the game in action below with the game expected to land at some point in 2019. You can see a trailer for the game below:

In another piece of news, its also emerged the team behind the game are working with the Sweedish publisher Thunderful. Thunderful was formed last year by Image & Form and Zonik Games. Image & Form are known for their SteamWorld games and Zonik are the folks behind Fe, a beautiful offering that came out earlier in the year via the EA Originals platform.

Lonely Mountains: Downhill sees you throwing yourself and your bike down the side of a mountain within a number of different game modes although there’s certainly one constant at play. In Lonely Mountains you will crash over and over again. Thankfully you can restart your game from the last checkpoint which isn’t too far behind and the ragdoll player physics make the crash impacts strangely comedic.

While both of us are keen cyclists here at Get Indie Gaming (hey we live in the Netherlands so that’s pretty much a given) we’re not overly experienced in this type of riding.  That being said, we can totally relate to the idea of throwing ourselves down a forest strewn mountain path although in reality,  playing this game is probably as close as we will ever get to doing so.

If you are headed to PAX West this weekend, you can play a brand new demo of Lonely Mountains: Downhill via the Thunderful booth on level 6. As should be fairly obvious, were massively looking forward to playing more of this and we will be getting hold of this new demo in a few days time will will post our thoughts here once we’ve had a good play through. Be sure to come back soon to see what we make of it.

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