Home Features Get Indie Gaming’s Week in Review: July 29th, 2018

Get Indie Gaming’s Week in Review: July 29th, 2018

Get Indie Gaming’s Week in Review: July 29th, 2018

Welcome to the first of a new series – Get Indie Gaming’s Week in Review. 

The Week in Review is a collection of all the posts written here at getindiegaming.com, videos uploaded to our YouTube channel together with a selection of links to other things we found interesting this past week.  More generally these items are related to all things video games. On occasion we will look into other things such as lifestyle, news items although mostly these things are games based as after all, that’s what we really do, isn’t it? 

Please feel free to send us anything you think we might like to see.  The easiest way to get in touch with is us via Twitter although feel free to drop a note in the comments section below. 

With that, lets get stuck in, shall we?

getindiegaming.com Posts from the Past Week:

Here’s everything that made it onto the website this past week:




YouTube Videos we made from the Past Week:

Here’s a rundown of the videos we published on YouTube.  Be sure to subscribe to the channel and click the notification bell to get access to them the second they arrive on the site. 

Things we found Interesting Around the Internet:

  • As reported by the Verge and many others, Microsoft are hinting their next-generation Xboxwill be all about, or mostly about cloud based services. That’s fine, the business model is sound.  Trouble is, the delivery mechanism for such services into the home for much of Europe, and particularly rural USA via mobile, cable, fibre or a plain old telephone lineis a long way off being able to support this.  To see this away Microsoft et al will need carriers the world over to spend billions of Dollars on network upgrades to provide the speeds and low levels of latencyand jitterthese services require. This is years away from happening.
  • The developer behind Dead CellsMotion Twin offered an interesting outlook on their pay and conditions structure. In an interview with Kotaku, Motion Twin described itself as an “anarcho-syndical workers cooperative.” In practical terms this means in theory, all of its 11 workers are equal. Game designer Sébastien Bénard told the site: “We actually just use a super basic formula: if a project finds success, people are basically paid more in bonuses, and everyone is paid the absolute same way.  This is a remarkable take on how small teams can be structured. For more info, head on over to the main article.
  • The folks at BGR picked up the ongoing story on cable chord-cutters, people dumping their traditional services of over the air offerings provided by the likes of Amazon and Netflix. Cable companies can fight back although they need to innovate and provide original content asap to avoid becoming obsolete.

UK Findings

And with that, we’re done for the week. Hope you’re all enjoying this new website and the content.

Coming up next week on YouTube we’ve our Top 5 indie games for August and our round up of the games we’ve most enjoyed playing over the past month. On the website we’ve a couple of reviews planned and the usual news and feature coverage too.

Many thanks for reading, we hope you have an awesome what’s left of your day!


  1. Yes, this is what I needed it! Good idea, I like this weekly format a lot. But I think that the links in the sections “News”, “Features” and “Reviews” are wrong (except the first one), they direct to an admin page. Have a nice week and thank you for bring us all this information!

    • Hi there – thank you – not too sure what happened although that’s all fixed. All the best and same to you too.


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